ZBrushCentral

Tom Fogo's Sketchbook

hello Zbrushers!!! It’s been a while since last post, kinda busy doing animation, but I take the day to sculp the girl on couch…
wip01.jpg

and if you like animation, here my last work:
https://vimeo.com/46254505

Very cool sculpt!
Very cool animation :cool:

A little update… The girl on couch has a name now… She’s called Britany.


caps04web.jpg
caps05.JPG

Oh Nooo, can not be. I also do this character. T___T ahead of me. Dude make this character very well that, would not break my heart.)
I can not believe that someone also had his eye on that figure.

Coming along nicely! looking forward to seeing progression :slight_smile:

It seems to be a top row sculpt when you finish:+1:

lol… I love this picture…

You are going in the right direction and I am impressed! Keep up the great work man! How

Thank you guys!!!

Hello!! This is the first render of Britany, I’m not happy about the lighting for this angle, and I decide to make a different aproach for the camera, so updates coming soon!!!

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>The face seems a bit gaunt, I think it’s how the cheekbones are very prominent and how bulging her eyes look.

Intended?

this is one of the reasons that I din’t like this angle…

Have u used displacement? Because it looks like u messed some values there…all mesh is pushed inside(eyes,nose, fingers, etc)…at least compared to ur previous render…

OMG you’re right!! And I didn’t notice that!!! Thank you !!! I will stop the render and take a look at it!!!(y)

Looks good, fixing those displacement values will help a ton.

A quick note about eyes: you generally don’t see white all around the iris unless someone is surprised/scared/crazy. You may want to lower the top eyelid, increase the size of the iris, or find another solution to hide the white.

take a look at any of the eyes here: https://www.google.com/search?q=pinup&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=_C0TUbqlCejriwL3oYGACQ&biw=1600&bih=1109&sei=_i0TUfz6BKj9iwLjwYGwDw

Fixed the displacement values and change the camera!
britany_cam02small.jpg

high res

Another angle
britany_cam03_small.jpg

she has no soul behind them oversized eyes

I agree, she is a bit scary in the face… other than that the body is great :wink: