Hi all. I am happy to have mastered the way to build inner mesh in Zbrush2, inside the outer mesh, and edit it at the stage of the Zspheres!
Only when I use a very complex zshere construction, I cannot see the innerly
situated spheres to achieve punctuality in placing and deformation.
To do it I have to make the adaptive skin mesh and then observe it inside other soft. If it doesn’t suit me, I would return to the sphere organization and repeat the process many times so that the final result was nice.
What I need badly is ability to see the spheres inside other spheres and links.
Some bone-like white lines show parts of the inner arms in “M” edit, but not fully.
Please tell me if I may miss some tuning to be able to see through the sphered
construction!
Anatom.
