ZBrushCentral

TITAN CORPS TROOPER :: A Work in Progress

It’s Been a while since I’ve had something major I felt worth posting to the ZBC, so Here goes!

This is a model I have been working on and gradually taking captures of for some time now, while using this model as a lesson plan around a class that I teach at Studio Arts LTD for Intro to Hard Surface in ZBrush 4 R7. Both for the class, and as a Personal project, it’s being Modeled in ZBrush, Topogun, UV’ed in Headus, textured in Quixel Suite 2, and finally rendered in Marmoset ToolBag2.

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ZBrush Viewport in BPR

*As I finish more of the model’s lower body and accessories out, I will be posting more of a finalized render along with a few process timelapses.

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<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/oVnNUHODzw0” frameborder=“0” allowfullscreen=""></iframe>

Attachments

Looking good Tony!

I’m anxiously awaiting the OS X port of the Quixel Suite.

-Steve

Heya man, Super Thanks!

Going to get started on the lower body this week so there should be more updates, and later going to sort out a rig as well as some accessories for this guy.

The work in Quixel is a lot of fun, sometimes more of a downhill ease in getting it textured more than the time it takes to get every part and section UV’ed and Baked right.
For the bakes, I used Topogun for baking the normals, which was pretty crisp at 4K. The rest is handled pretty easy inside Ddo’s Baker. Ndo was also used on the normals to ad in or sculpt smaller details straight to the normal maps.
*I have a series of videos I’ll probably drop later on the whole project later as a whole.
Mac version of the Suite is totally on a frontier wishlist, man!