ZBrushCentral

Tips Anyone?

Hey Hey,

This is a issue that is probably quite common when it comes to sculpting , so i am asking for any tips that you find easy to solve it.

heres what i mean:

This sculpt:alien_plant_1.jpg

I have tried the Damien standard approach with pinch afterwards but that really doesnt look nice and tidy.
The same is really true with the slash3 brush.

anyone have any different ways to get this result?

Attachments

alien_plant_closer.jpg

creases copy.jpg

Try the standard-brush with an falloff alpha and brush modifier on 50, so it pinches

You said like Maya :
Use the crease edges. :wink:

Emmanuel.

i know about that crease edges, thats not what i meant.
I am trying to re-create the same look with a single mesh as you get when you have two meshes like in the picture above.
Otherwise , to get the same effect i will have to go back to maya and create another obj to sculpt on top of the single mesh. and you couldnt import a 3mil poly mesh back into maya to use the poly crease tool (i will test this) after the sculpt …
Not sure if i am explaining this properly… sorry.!!