Hey there!
I’m here with another question. This time about tiny holes that are appearing in my imported .obj mesh when I apply subdivisions to it in ZBrush. Any idea what’s causing this?
Additionally- when I create a displacement map in ZBrush and apply it to an object in Max it also creates tiny holes.
I’m assuming that these are things that I can avoid through the use of different settings etc…
I just don’t know which ones.
Thanks!