ZBrushCentral

Tiny Alpha Gain and Offset from GoZ...

When I send a model from Zbrush using GoZ to Maya 2011 I’m getting tiny Alpha Gain and Offset values. Did I adjust a setting somewhere and not realize it? How do I reset this?

I’m using GoZ with Maya 2011.

Thanks in advance.

K… So I’ve figured out that multiplying the Alpha Gain and Alpha Offset values by a factor of 20 in Maya produce a decent render.

Is there another solution? There should be be a way to automate this.

Solved. Units in Maya must be set to Centimeters for GoZ to work correctly.

Oy.