Hi everyone.
I’m currently going through the video tutorial by Andy Davies at Eat 3D for creating tileable textures in Zbrush. Using Zbrush 4.
Creating Tileable Textures in ZBrush
I’m currently following the tutorial from about 4.50 onwards.
I’ve applied my seamless displacement map to the 4mil poly mesh, dropped it to the canvas and scrolled it a little using the ‘@’ key and… I see the seams in the attached screenshot. I’ve also grabbed a normal map from the same tool using the grabdoc and the seams appear there too…

I cannot seem to get rid of them no matter what, it appears to have something to do with how Zbrush is grabbing the depth map from the display.
My question is:
Am I doing something wrong, is there some arcane setting that I need turned on that’s not discussed in the video?
Is the seam there for Andy too and I just can’t see it cos of the video quality?
I’m an environment artist for a games dev but a bit of a noob to ZBrush so I’m trying out some new techniques that could work really well but unless these seams get ironed out I can’t imagine it working too well.
Cheers guys, appreciate any help.



