So I shall set the scene!
I am trying to make 8" x 8" modules of terrain that are seamless and tileable from one to the other with a variety of terrain features. For example :
A Straight River, A Right Angle River, A River Crossing, A Flat Grass Land.
Then they can be used in different orientations and positions to create seamless and virtually unlimited variations of landmasses!
I have been trying the Curve Brush function in Zbrush to get brushes to work with creating a warping / overlap of one edge of the mesh to the other but I started trying to use the Insert Mesh feature so instead of sculpting every single rock and detail I can make some of my own Insert Meshes and use those instead, however they don’t work with the Wrap / Curve Brush modifier so I have no idea how I am going to actually do this?!
I need to be able to sculpt seamless terrain pieces that are perfectly square and seamless / tileable from one to the next or even the same tile multiple times at different orientations. I am not too fussed about them being 100% tileable but so long as they look reasonably good.
I am hoping to 3D print them so UV mapping and texturing is not an issue and neither is poly count, appart from when my PC starts to scream at me when I am doing too much haha!
I would appreciate any feedback or help with my issue / struggle!