Here’s my process:
- Select the Plane3D tool and drag it onto the canvas, activate Edit Mode
- Click ‘Make PolyMesh3D’
- Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map)
- Subdivide several times with smooth off (tool>Geometry>Smt)
- Sculpt the plane with wrap mode activated on the brush (brush>curve>wrap mode
The problem I keep having is the consistency of my map export. Most times I click on ‘Create DispMap’ in the tool>displacement map palette I end up with something with a bunch of vertical bars. This leads me to believe that my UVs aren’t correct so I try doing a planar map again and checking it with tool>texture map>create>new from UV map. This usually results in a yellow square with a thick black bar on the bottom and right side of this test texture map (clearly incorrect). I’ve tried bringing in my own polyPlane from maya to avoid have to deal with the UVs inside of ZBrush, but I keep running into the same problem. I was able to get it to work properly once but I have no idea what I did differently.
I just tried one more time and this time I got a proper dispalcement map but there’s a thick blank border around the texture… ugh.
Any idea what I’m doing wrong here?