Tigerheart Sketchbook

I finally decide to gather all my finished work in one thread. I will not get the older pictures, so I will start with this portrait I made last sunday, I am working on the hair and the light since then… I’ll be happy if anyone recognizes him:
jack bauer.jpg
Let criticize it, while i’ll still work it^^

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jack bauer.jpg

update on this one, it’s really hard to work with light in Zbrsuh…
ZBrush Document.jpg

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ZBrush Document.jpg

Is it the fellow in the “24” series (I can’t think of his name right now)?

Yes he is, Kieffer Sutherland ^^

Hi, this is my last work in progress. not sure if the hair are correct, i’m still searching a workflow.
1.jpg

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1.jpg

I begin the polypaint… It’s time for advices, comment and critics.
1.jpg

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1.jpg

cool rikimaru, keep it up

So this WIP is not dead yet. While I’m still trying to make a good color and good hair, here is the last evolution:
2.jpg

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2.jpg

The character and idea is good, but take a look in proportions, specially considering the arms. Also would help a more relaxed T pose for it :slight_smile:

keep it up!

Hi I did review some about the proportion regarding your advice, thanks. Now I am reworking the chainmail. I can’t figure a way to stitch the micromesh together, some of the torus just don’t weld. any idea?
ZBrush Document.jpg
chainmail.jpg

PS: I also had trouble using Transpose master. it look like the sword waas locking the process and i got this: “Zscript Note: Interface item does not have special modifier”

Hi, this is my latest work, hi def and game res:
korraHD.jpg
korra.jpg

25k for a low poly is very dense for a model as simple as Kora. I’d suggest trying to get her more in the 5k-7k range if I were you. Also, she’s simple enough to only require a single map, you’re currently using 3.
You should look at mirroring her as much as possible as well. Her face, arms, legs, etc. Nearly everything on her can be mirrored. I think the only part that can’t is the front of her upper torso.

I was looking into my old project , wandering what was out there… when I found kieffer sutherland and open it… There was not much that was bugging me about the model, but one hour later, I kinda see a progress(in the render for the biggest part):
general.png

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general.png

One of my last project of game res character:
screenshot0152.pngZBrush34.jpgZBrushplanmoyen.jpgZBrushgrosplan.pnggun.jpg

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ZBrush34.jpg

ZBrushplanmoyen.jpg

Hi, I am now working on a new girl, what do you think?
Mechanic.jpg

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Mechanic.jpg

I was thinking about the skull of a cyclops, and decided to construct something believable…
cyclope.jpg

My last work for the monthly character challenge on polycount.
day2.jpg
screenshot004.jpg

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screenshot004.jpg

A one hour doodlebarbu.jpg

And another one…joker.jpg

This time i remember to check in timelapse, see the process here:

["]https://www.youtube.com/watch?v=ssfk4R0pSJc](https://www.youtube.com/watch?v=ssfk4R0pSJc)good1.jpg