Thanks Neville… can’t wait to see what you come up with…
Chad/Kircho/Frogspasm… thanks for all the info regarding topology issues. I’ve had to do this stuff in the past with Maya, rebuilding blocked out forms into NURBS patch models by tracing curves on ‘live’ surfaces… I’m just looking forward to more elegant/automatic/fast tools in the future. Sculpting in Zbrush is fun… remodeling something for the sake of topology is work… right now I’m just making heads for fun, so I’ll worry about topology when I decide to rig/animate one of these things.
ok, so here’s head #5… Made this evening, with an interuption to watch I,Robot… I should be in bed right now, but no… had to post this image before I crash. Perhaps I’ll work on him some more, but most likely I’ll just move on to another one tomorow.
head#5
-Alex