I made a simple 3D text in another 3D-application, exported it to obj. When I open it in Zbrush it looks weird and I get this message:
This mesh contains nonstandard polygons (more than 4 sides).
Would you like to split these polygons to sets of symmetrical triangles?
or to a combination of Quads and Trianagles?
I’ve tried both, none of these fixes my problem. What do I need do?