great work, especially the centaur and the skull…would have a timelapse of the skull?
Clintus Maximus - thank you!
d100763 - thanks! i actually tried to record a timelapse when i started the skull, but it seemed to be making my system lag, so i stopped it. hopefully i can get some timelapse sculpts in future though.
i’ve been wanting to do a drapery study for awhile. so i did a little sketch/ study from a polyshere. not great, but i’d like to do a few more at some point. critiques welcome.
Very Nice!!!
Nicely done Dpeteuil,
This is a great example of how Zbrush handles drapery. As an artist you have clearly shown your understanding of cloth. As a tool, Zbrush shows a small limitation. In the professional industry the slight imperfections would easily be gotten rid of (clay or wax) with a small square of fine-medium sandpaper, make the cloth ‘perfect’ or ‘match the style of the ancient Greek stone statues’. But here in Zbrush it is difficult to get rid of the lumps that occur where the mesh pinches or stretches too much.
I don’t know where the future lies. Will it be with volumetric modeling or new brushes, hmm. Maybe Zbrush already has brushes that handles this that I don’t know about. Another method would be to redraw the topology but that takes more time than this sort of thing could be handled with traditional clay. Its a small thing that will be overcome though. Zbrush has far too many advantages over traditional clay to have this a deal breaker.
Nice study, good job! The drapery looks convincing. I’m sure you can perfection/polish the sculpt even further, but as a study that won’t really be necessary I guess.
Great drapery study, though this subject is mostly a topology matter. Especially when a geometrical texture gonna be applied.
sculptor.zb - thank you!
bLawless - thanks! yes these things happen with zbrush it seems, but maybe others know of ways to fine tune it in such a way. but as a sketch/ study i didn’t look into it much.
rudymassar - thanks! yes, maybe in future i’ll try to make a more polished drapery study.
michalis - thanks! yes.
so, moving on from the skull i did a study of the spine. not too polished or exciting.
Looks great , love the drapery study on prev page too!
great work man! i’m from the detroit area myself (now in chicago), just curious did you go to CCS or any other school in MI for 3d?
keep it up!
Great studies man ! I love your body of work =)
Love the backbone study
Etcher - thanks!
gnarART - thanks! i actually did go to CCS for a year, but i thought if i was going to spend that sort of money i wanted to be in a more developed 3D program/ closer to the industry. so i went to AAU in San Francisco for 1.5 years before i decided the amount of money wasn’t worth it to me to stay. i’m back in Metro Detroit(Clarkston, if you know of it), but i don’t plan on staying much longer.
magalhaes - thank you much!
LeeJMilner - thanks!
decided to put the anatomy on hold. anyway, this is just something i was fiddling around with.
greta details and style, love teh part under the mouth and above them, you shcoudl throw soem more sharp wrinkjles into thsi guy liek that ;]
It looks like Ron Paul.
But aside from that, it is utterly amazing. I love it!
5 stars.
hahahahaha, oh my
slocik - thanks! yeah, there definitely more i could do with it. it’s sculpted from a sphere for practice, i think if i wanted to polish it up more i should probably retopo it. perhaps i will, my lady seems to think i should do that and pop it on my website.
EricShawn - haha, thanks!
why retopo ? He seems to have nice enogh poly distribution to still work on it ;]
You coudl really push it in teh time it woudl take you to retopo ;D
the upper eyelids are the worst, for the most part the rest is fine. i suppose there isn’t a huge need to, i guess i just like nice topology :). i’ll think about it, perhaps i will and add some clothing or something since i should work with cloth a bit more.