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This Insert Brush will not follow curve of surface

Hello everyone.

I created an Insert Brush which is this fish and I want it to wrap around a cylinder which I thought all Insert Brushes would do. Do I have to modify the stroke/curve? Do only the Multiple (IMM Brushes) follow curves automatically? I don’t get why a single version of an Insert Brush will not follow the curve of the surface but an IMM automatically follows surface curves.

My goal is to get this fish to wrap around the cylinder but does not have to reach all the way around it. I’m looking for the least amount of distortion other than the wrapping around.

Thanks for any advice.

[video]https://tinytake.s3.amazonaws.com/pulse/richardpowell-gmail/attachments/8182145/TinyTake29-06-2018-09-36-57.mp4[/video]

From a video I heard that changing the “Projection” strength under Brush/Modifiers to 100% will force the Insert Brush to conform to the surface. However, my Zbrush crashes everytime I try that, even at 50% as opposed to 100%.

Is there a way to prevent Zbrush from crashing?

I tested it using a polymeshed cylinder 3d using the basic insert mesh brush with a ring selected. Projection set at 100%. Did not crash. Ring projected fine. Also worked with lesser percentages, with correspondingly weaker projections. Am on 2018.1 and OSX 10.12.6

Thanks. I’m going to try to remesh the fish and simplify it and then try again.

Update.

Nevermind. I found the best way is to keep it as a subtool and bend it in a circle using “Arc Bend” deformer. First you move the Angle cone to 180 degrees and then you change the Radius cone until it matches the cylinder.

So explain this though, how come the Deformers can bend subtools that are millions of polygons but you can’t change projection strength on a 20,000 polygon Insert Brush without crashing Zbrush?

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