Hi!,
As a newbie to zbrush, I’ve made some rookie mistakes.
MY GOAL:
To make a "Normal map " from my extremely detailed 15 million poly model
MY ROOKIE METHOD:
So I created a creature which originated from zspheres and then dynamesh and subdivs as well. So long story short, I have a finished product with a total of 15 million polys. Somewhere down my journey, I wound up with NO sub D levels. When I tried to “Reconstruct Sub D " it said " Mesh contains Triangles, canceling” I am not sure how I got triangle so I did a “ZRemesher”. But Still says “mesh has Triangles”
I am trying to create a normal map so I can use it in Substance Painter to paint my textures. But it seems that I am screwed if I can’t bring my model down to a lower poly count in order to create UVs…which will allow me to create a Normal map.
Question:
What would be the best way to create a UV/ Normal map in zbrush when stuck with a high poly model ?
Thanks!