Hey everyone! I’m excited to share my latest real-time character, The Tribal Queen, created during J Hill’s Character Art for Games class and based on concept artwork by Lee Yeonu: (https://whitecorpes.artstation.com/projects/mPDaZ). The character was sculpted in Zbrush, with all hair, fur, and feather cards placed and tweaked using the Gizmo and Zmodeler brush. Final renders were done in Unreal Engine 5.4.
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Really cool translation of the concept to 3D → was the texturing/detailing also done in ZBrush?
!!
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Thank you ! The texturing and detailing were done in Substance 3D Painter and the final renders in Unreal Engine 5.4.
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