ZBrushCentral

The T-Position!

Hi! :slight_smile:

Every Time i create a geometry i start with the T-Position or T-Pose.
Why not in ZBrush. I thougt i can sculpt in ZBrush, export the mesh to maya and animate it in this program. In this case Autodesk Maya.

If i sculpt anything and i do this not in the T-Position i can get problems with the texturing and animation.

Best wishes!

Most people do use the t-pose in ZBrush if they’re making an asset that needs to be rigged.

That would be because they have no need to do rigging if still image is all they need

Yeah ok! :slight_smile:

Thank you for the comments. I thought as much! :slight_smile: