ZBrushCentral

The Rape of the Sabine Women

wow, thanks for this inpiration.

Be getting more beautiful too much, you should be that carve a house

this is a digital master piece!!, Extremely BEAUTIFUL!, this is my favorite kind of sculptures that i want to create in zbrush one day, and this, this is very inspirational!.

amazing sculpture, you did it very well.:+1:

really beautiful work.:+1:

A classic is reborn! Beautiful work! :+1: :+1: :+1: :+1:

I love it.
well deserved toprow

regards

Yep, what they said above. Great work.

brilliant work! i wanna see a turn around video!!!

simply awesome :+1: :+1: :+1: :+1: :+1:
wish i could sculpt like you :slight_smile:

The body sculpture is beautiful but I’m not too keen on those faces, they don’t feel ā€œclassicalā€ to me. It looks mediocre compared to the other top row stuff. Maybe its the matcap? Sorry for sounding like Kanye West lol…

Really awesome piece! Amazing work!

It looks great! the faces look great,:+1:
Although I do think the lighting is washing out alot of your details.

wow! i love the original sculpt, and this is surely a great copy of it!:+1:

beautiful sculpt:D

Amazing, congratulations for the work, this really beautiful.

Yeah, the faces stood out for me too. Beautiful work… Nicely done. Would love to see some close ups. :wink:

awsome, great work, can you post some close ups of the work!!

great work!

What if Giambologna, himself had zbrush?

some props here for you and for the author of the original…to call him the man would be an understatement!!!

http://en.wikipedia.org/wiki/Giovanni_Bologna

Holy smokes, Top row! I can’t think of a better way to start my morning. Thank you all for the kind words, and the crits. Here are a few more renders, and I am exporting a turntable as I type. This was a really fun project. I would like to do another one. This time starting with Zpheres. For the Sabine model I started in XSI and retopologized in Max 2010. The hair was sculpted mainly with the Clay brush. Working back to front. Building up layers over the top of each other. After level 4 or 5 subdivisions, I used Reproject Higher Sub which cleaned up the poly flow pretty well. This was the first project where I had to sculpt rocks. Vibol Moeung’s tutorial put it all into perspective and the new Planar Cut brush worked like a charm. That’s about all the tools I used.

Here are my subdivisions on the hair, some closer screen grabs, and my retopologized mesh. I will get the turntable up soon. ![tmbn.jpg|100x76](upload://6vzkGTsDk7P1xaqVW5CanRyjg1X.jpeg)![Sub-Levels.jpg|1100x1600](upload://cCC3jM5QEljD6yDihhxkewC9JkJ.jpeg)

Attachments

Sub-Levels.jpg