Hello Pixolheads.
I thought I’d spend some time looking into this issue of Poser morph targets getting messed up after being put through ZBrush3.1. I’ve come accross something I think you guys, and especially Pixologic, really need to look at.
First of all, the result you see below is the result you get whether or not you use PoserScaler. Just for the record though, this snapshot ‘is’ after using PoserScaler. The only thing that was sculpted in ZBrush was a symmetrical brush stroke to the head - nothing else. As you can see, the result is a semi-correct morph. The sculpt has transferred over correctly, yet the area where the head joins the neck is completely messed up.
I’ve seen messed up morph targets before - but never a semi messed up one
I think the problem here, is a little more than just scaling.
I really hope that Pixologic will see to this bug ASAP because I bought ZBrush initially as a tool for morph target work. All these wonderful new tools might as well not exist if we’ve got to reinstall ZBrush 2 in order to get our work done. ZBrush used to be the finest program ever for working with morph targets. Now, it’s completely useless.
Please, please, please fix this, Pixologic.