ZBrushCentral

The Old Man formerly known as Old Man…

Hi All,

This is a test for a short animated film I’ll be making in the near future. Hope you like it :slight_smile:

The mesh was modelled and textured using ZBrush. The texture is a combination of Projection Master and my own skin shader material. Additional tweaks like the eyes and hair added in photoshop.

Cheers

Old_Man_02.jpg

well he looks pretty mischievious there…so can only imagine what the short might be about…but if it’s half as fun as my warped imagination…you gotta winner.

Thanks Aminuts :slight_smile:

Here are some wireframes of the old fella…

Think I might do a body soon as well, mainly wanting to test out a style with this one though.

Old_Man_f-b_01.jpg

Attachments

Old_Man_s-t_01.jpg

Great fun, nicely done!

Love the ears!!

Yainderidoo
:slight_smile:

Hi All,

Thanks for the comments, Moochie and Yanderidoo I really appreciate the feedback :slight_smile:

Bit of an update…

Cheers

Old_Man_Pensive_05.jpg

One more for the night and then off to bed :slight_smile:

Old_Man_Grumpy_02.jpg

I like the ol’fella very much! He obviously has two sides…hasn’t he? A good and a dark…

Did I say that I love the ears?? Wonderfull…even the wires are a piece of art:ex:

Thanks for sharing.

Yainderidude

Ps…I only hope we’ll get the privilege to see that animation in the near future !

Funny,funny,funny!!!:smiley:
Very nice renders…

WANNA LOOK?

ALIEN FACE HUGGER

MattHHH:cool:

Thanks MattHHH and Yainderidude. :smiley:

Here is sometthing I did in about 4-5 hours for a bit of fun. Needs a fair bit of work but I thought I’d post it anyway :slight_smile:

Cheers

Woman_03.jpg

Pilou

Thanks Frenchy :slight_smile:

Here is another update. I have been working on the texturing and finer details. Still a ways to go though :wink:

The eyes and background are Photoshop. Everything else is ZBrush.

Comments and critisisms are welcome…

Old_Man_Relax_03.jpg

Mmmmm…haircut…why? He’s asking himself too…:qu:

Looking good…

Yainderidoo

Another quick update… just having so much fun with this character! :lol:

Cheers

  • Ben

Old_Man_Smile_02.jpg

Hi All,

I decided to take the old guy into Maya and start playing aroung with Subsurface Scattering. I’m pretty happy with the results but there is probably too much back weighting on the SSS. This has inspired me to go back and redo some parts of the old dude. Some parts of him are a little sloppy (mainly the mouth annd texture) because he was only ever meant for a proof of concept for a character that I will be making in the future.

I’d love some comments of what you think so far. :slight_smile:

Cheers

Ben

OldMan_SSS_Anim_01.gif

ps Sorry about the grainy sequence, Gifs can only go so far :stuck_out_tongue:

Nice one.

Good detail on the textured one, and got the skin looking great.

A bit futher along now. I have added Wrinkles!!! :smiley:

Old_Man_Wrinkles_02.jpg

He has got a little thinner and younger as well.

Will do some more SSS and texture (using Kris Kosta’s amazing technique) experiments once the displacement has finished rendering. :rolleyes:

Cheers

Ben

I have made a bit of a bumble during the modelling process and haven’t created the eye sockets with eye balls in mind. That is, they aren’t rounded and spheres tend to jut through the eyelids.

Can anyone tell me if there is an easy way to fix this? My main problem is I can’t use a sphere as a reference object because I can only have one active mesh at a time (as far as I know). Any help would be greatly appreciated :wink:

Cheers

Ben

Another update, Added the texture using Kris “Antropus” Kosta’s Technique.

So much fun!!!

Love to know what everyone thinks :smiley:

OId_Man_Wrinkle_Textured_01.jpg

SSS still to come…

Cheers

Ben

Great texture! Love it all the way! *****

Yainderidoo