ZBrushCentral

The Negotiator

Hello everybody! This is my personal work that I just finished worked on. The goal was to create a character design from idea to presentation using sculpting technique with ZBrush without the needs of working on uv and topology. I guess I manage to achieved that although there are some hard surface parts that I did use Maya for fixing and create due to my lack of knowledge using zmodeler such as background/environment, some parts of the weapon and little bit of attributes on the character. Learned a lot of tips and tricks from Pixologic channel during this project. In the end it is all render in ZBrush. Final comp and post done in PhotoShop. By the way, I’m imagining that this character is an advance alien race with a power such as mind control, telekinesis that kind of stuff :smile:

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Cool concept @CriticalHit, welcome to the community!

Thanks, Melissa :slight_smile:

Great job. A very good challenge to try. It really helps understand the features. Welcome to the community.

Thanks, Paul. It was a challenge but also freeing at the same time considering I used to use many software to produce my usual art work (but it’s also for different purpose such as for animation and game) so this has been fun and rewarding in the end. Learn a lot of new workflow, will going to utilize them for my next work.

Just finished comping and post processing these additional renders. All render in ZBrush.