Hey everybody!
so sorry for the late answers, i was so busy these times… nolife mode !
DAnconia,songokoe,mradamw,3David,Morph Division,Jason Belec,ello,drondron,hal8999,barbarossaX,pizsure,Ben win,ZeoBrush19…
THANK you so much for the nice comments!!! what a good motivation to continue to improve my works, concentrate more and more on the shapes and style ! thanks 
Xila, thanks buddy , you’re a warior too, it was nice to suffer with you on our last project !! 
Siller : Thanks for the comments ! the RVB displace is verry simple, its done by moving your red , green or blue channel a little bit to create a photographic artifact who give a lot of realism! you can do that in all post production software, like photoshop , fusion etc… if you zoom on the pictures you can see the effect clearly, look at the pic below !
PolyHertz :
haha good to have a feedback of the 3d world issue thanks 
For your questions,
- for a final picture i always do a post production work, it (nearly) always bring a second life to my pictures
- yess its a new feature since MAx 2008, the mental ray photographic exposure control allow you to tweack a lot your lighting directly in max , and have a better control of your renders quickly … i luv’ it
- i use hdri for environments, or skylights, but not so much on the lights themselves, even if its good too to give a realistic lighting . the areas light give really good results basically.
- For the sss shader, there’s really nothing special, as it react differently depending on your scene scale, there’s no “perfect” setting, i just play with the 3 epidermal and subdermal parameters, trying to get something good, and i adjust the specular weight and shininess to get wet effects or plastic feeling… that’s it, very simple, basically the shader is well configured, for a REAL scale of your scene, so if your scene scale is not exact, you’ll have to force a lot the parameters of your subdermal and backsurface to get the translucency
I hope it helps, happy zbrushing !!
and here some new speedzzz sculpts and experiments … good to have time to sculpt aarg! the crab will be back soon hehe 
oinnnnk oiiinkkkk flap flap !