Thanks for the setups
You all are very welcome and I am glad that I can give back.
As for the viewport issue, they are colorized trishaders so it you have low memory, low space on your HD, a low Video card, slow processor, or even all of the above then yeah, it will have an effect on the system.
Hi there again Mahlikus, well I have a Core Duo system with 4 gb of RAM, 250 HD and an nvidia 7800 card, is this not enough to display it perfectly in the viewport?
Thanks again for your kind response.
Holy crap silvaticus!! The render looked photoreal, even after a little look, it still looks like you photographed a real sculpture. Amazing! Hand over the lighting setup!!
I hope it works, I never posted a light setup here before. And honestly I didnt think I will do soon. A year ago I was telling lots of "wtf" to myself while looking to Mahlikus and others
renders and mats. Thanks for the appreciation.
It seems it works, enjoy!
Besides the light itself I used: contrast 25, brightness -40 and also moved a little bit the red, blue and green curves. The blue up, the green and red down.
I’ve been working on a skin material for a personal project and figured it might work to come close to the aforementioned ZB3 shader Pix used. This material is not too far off from the settings of the skin materials I used on my Santa and alien bounty hunter images. And actually working on this material gave me ideas for my next skin version.
So enjoy! Let’s see some nice models with it!
Thanks Silvaticus.
Did my own tweaking and playing to find a nice bright daylight render.
You know what I remebered…?
I could use more then two or three lights?!
I know, I know…it’s been a while.
[](javascript:zb_insimg(‘51416’,‘Pix Material Z3 V8-Bright-Light.jpg’,1,0))
Do you guys actually sculpt using this shader, or do you just render with it? I say this cause I don´t like the way it moves in the viewport and if you scroll up and see my PC specs, I don´t think it should move this way
Oh I have a completely different setup for sculpting.
This is just a render setup…for me anyway.
Ohhhh there ya go, I was frightened for a moment, GREAT WORK Mahli, CONGRATS on your shader, GREAT FOR RENDERING NO DOUBT AT ALL!!!
On the other hand, if you have a nice little shader in your bag o tricks for sculpting, it´d be great…I´m kinda tired of that old gray one
…the simulator of next versions
That’s right Frenchy Poo.
Back with a vengence!
The distressed effect was a great moment!
Here the thread of anthology!
and see the page 7 for the crack tut by Mtb him-self
Waiting now the ZB4
just playing around, I like the material alot. Perdy cool…
Thankyou very much for your material works!
Attachments
Tried out a couple of variations on MTB’s ‘ZB3 Sim’ shader…
Mostly his hard work of course
Check out the MATS/Lights .zip file below:
Chris
Attachments
This is my first post on this fine board, this is also my frist model using the ZBrush 2 demo, before i found this great program the only thing i ever used was Poser 6. I know some people might not consider it REAL art but it got me started.
At the point at which i took this picture i had spent about 2 hours. Thanks for the great material and light setting.
One question does any one have any “Skin material” as i would like to have some but have no clue as to where to start with the material bar?
Big thanks to MTB for the materials/lights. Keep experimenting, man! Here are renders of each downloads: