ZBrushCentral

the latest xnormal question

hey guys anyone using the latest xnormal 3.17 3b ???

in the release change note it said this build was made support to the vertice color info in obj export from zbrush… just wondering anyone knows what exactly does that mean???

for starter i thought we can just simply export the high poly model with poly paint from zbrush in obj format, then we can utilise the vertice color info to bake out disfuss color to the low mesh (and no longer require high poly model color map in xnormal for disfuss baking)… but later experiemnt has proven me to be wrong …

so can anyone here tell me what it means and how i can utilise this???

moreover, the laster xnormal has included Optix renderer in alpha… which should be quite awesome … but i dont seem to be able to use this renderer to bake any map at all … every time i tried to use it… the following message pop up : “invalid image (detail: function “rtcontextsetdevice” caught exception” …

so what did i do wrong???

any helpful tips would be appriciated

please ignore my first question regarding the poly paint obj question … i know how it works now la

but still there s a renderer problem

what map are you trying to bake? does it actually need the new renderer? Posting on xNormal.net would probably be the best place as santiago (spelling) will probably reply himself.

Polypaint’s vertex colors (MRGB/RGB)