ZBrushCentral

The Lacerian

Hi Guys, there goes my first ZBrush central post. Hope you like it.

My friend, the amazing animator Kiel Figgins, invited me to his personal project “Lacerian” and I immediately jumped on board.

He decided to do the creature a bit difference from the concept art he already had done, so I started doing some concept sketches in z-brush.
After the sketch was approved I decimated it and did the re-topology for animation in 3ds max.
With a correct topology I sculpted the details back in z-brush.

All textures were polypainted and adjusted in photoshop after. The details were transferred using 32bits displacement maps.
For this project I used multi-tiling uvs in order to capture all the sculpted details in the diffuse and displacement maps.
The render was done in vray and once Kiel needed the final model in maya I also did a version of the character in it.

Thanks Kiel for being such a cool director in this project and having the patience to wait for me to finish this model in my free time.

Attachments

Lacerian_01.jpg

Lacerian_02.jpg

Lacerian_03.jpg

Lacerian_04.jpg

Lacerian_05.jpg

Lacerian_06.jpg

Lacerian_07.jpg

Lacerian_08.jpg

Some more images.

Lacerian_09.jpg

Lacerian_10.jpg

Lecerian_11.jpg