Hey guys, I am very happy to share the production details of our short with you all.
Its defiantly the less glamourous side of the creation process but production planning is very important if you want to make a great piece… and deliver on time!
The project had an extremely short turnaround, from start to finish we had less that 6 months to deliver the 90 second short.
To stand any chance we had to divide the tasks up amongst the four team members and aim to carry out as many tasks in parallel as possible.
The preproduction stage was carried out mostly as a group to develop the story and direction of the short. The whole team created character designs and concept art which we then brought together to define the look of the short.
When it came to the Production stage the first port of call was to get the characters Modeled, Rigged and ready to animate as soon as possible, Once the characters were ready the animators (Adam, Alan, Darren) could begin animating the shots using the previz as a guide.
The characters and environments were entirely sculpted inside Zbrush by Gerard Dunleavy, Zspheres were used to block out the characters using the concept art as guide, they were later retopologized inside Maya.
Decimation Master was used to get the majority of the environments from Zbrush to Maya, by Decimating the mesh quite heavily we achieved a nice stylized look to the models.
I will pick up on the process in my next post, and I can go into more detail about the sculpting process if anyone is interested, Meanwhile here is some concept art for you all to look at, goodnight everyone!