Hi,
got a question, not sure if there is any way to pull this off:
I got a nicely modeled character in zbrush based on a basemesh from maya. Now I had to redo the basemesh, it essentially looks the same but the divisions are different, the edgeloops are in different places (the head is untouched) and the uvmaps are different aswell.
Is there any way in the world to use all the subdivision levels that I already have with all my detail on the new mesh? As I said above, subjectively it looks the same, same size, same proportions, its essentially a low res optimization with different topology.
Anybody? 