I have sculpted a model in Zbrush, but I don’t like the UV the model has, so, I need to replace the UVs by pressing ‘StoreMT’ button, importing the mesh with the fixed UVs and pressing ‘Switch’ button. The problem comes when I import the fixed mesh to Zbrush. It says “The imported mesh must have identical points and faces…”. I’ve been trying different exporting options in 3D Max but there’s no way I can get it working… I have tried UVMapper, it works, but I need to redo the UVs in 3D Max.
How can I get it working?