Well thats as far as I will probably get until Sunday now as I have a busy scedule with other things. I manged to get the feet done, but not the skull. The skull will look funny anyway and, well, I am in two minds of whether to attach it or build it seperately. but we shall see. Anyway next is to work further on the hands and feet just with Zspheres as I believe I can push them some more. Thanks everyone for your comments and interest in this project, its going to be an interesting one.
[](http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2773629%27,%27rest-time.jpg%27,1,0%29)Exceptional work and wonderful use of the tools.
Build your skull separately, it’s a complex object. Don’t take a chance losing what you’ve done in a (rare) corrupted save… and reserve your sub’d count for the surface refining.
i like it
really cool !
Arran J Lewis: You really seem to know your way around with ZSpheres, maybe you could give us a little tuts on how you go about using them… Its insane what you can do with ZSPheres as I can see. I think I’m going to start looking more into it Only one crits about your skeleton, the RIB are suppose to be flat and thick… But other then that, WOW man!
Excellent work so far and you are working very quickly. This is certainly developing into a very good thread to keep coming back to and learn something.
Amazing work, but a huge project for one single person.
Think this will give you a lot of work for months, if not for years.
Hold on.
One tip:
Search for pictures of ‘Erich Lepier’ as a reference.
He made by far the best and most accurate anatomical paintings that can be found worldwide.
Very cool! I was thinking of doing something like this someday. Not anytime soon mind you. There are a few areas that could use some work at this stage. The spine is gapped between vertbrae in the lumber area, are you missing a few bones?). The femurs are too short (should be at least the length of the shin bones). The big toe on the foot I think should be rotated upward slightly at the bone tip. The bigger toe is angled differently than the smaller toes. The arms are too short, the hands should be close to half to 1/4 way down the femur.
You might be able to do this in 7 weeks. It will be intense. I know I couldn’t do this in a short time, probably take me year or more.
Btw build the skull seperately, perhaps in multiple parts. I think it will take a lot less time than trying to figure out how to fuse it to the zspheres.
Nothing to add at the moment as I have been busy with other things and will be for today also. I am vary excited to get back to this tomorrow. Thanks for all your comments.
markkens I think i will be a little crazy and produce two skulls, one which will be attached to the main figure and another in greater detail.
Knightsoul Thanks for your comments about the ribs, i havent even started to model this yet, and so yep those ribs look more like bendy drinking straws at the moment
Rastaman thanks loads for your suggestion for Erich Lepier, one of my main points of reference is a book titled Anatomy Drawing School by Andras Szunyoghy and Gyorgy Feher as well as X-rays. many books on anatomy and physiology, some images by Leonardo Da Vinci and photographs of bones and a resin skeleton that i have access to at university.
Womball Thanks for all the pointers, hopefully this next stage will present a much more accurate skeleton in regards to size relationship between bones. I am working from some photography of an actual person and with most of the skeleton I a can work out where it sits in regards to the actual figure, but the hips are another story altogether and so this effects the legs quite a bit, but i am taking note of your suggestions. The arms however are slightly bent at the moment at the elbow which you cant see from front on, which causes a little foreshortening. However you have raise something very important here that I am very pleased about and so will do my best to get the proportions as accurate as possible
I have managed to get back on this project a day later than planned, but still i hope to catch up. I have just done the skull frame work and so now I can organise the proportions of the whole thing better and do a little fine tuning like make sure I can bend the joints in the right place and then on to actual modeling the mesh finally. As this model stands I have not moved or altered anything whilst in preview, so you can see that a lot can be achieved from just the Zspheres themselves.
[](http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2774098%27,%27skull-shots.jpg%27,1,0%29)Oh yeah! Very nice.Very good use of the zspheres.Love that zpheres-spine…
I have to say that’s quite an interesting solution.
Thats all i have time for today, and tommorrow i will be on a different job, so back to this on wednesday. Here I have modified the skull and the pelvis and started on the vertebrae. This is all at level 2 and so just trying to be economic with it. Still obviously much to do on these parts but progress is being made at least.
Great stuff!! I think this is going to turn into an epic ZBC thread. I must say I rather like them at level 2 - they have a stylized chizelled marble look, although I know that’s not the direction you’re heading in .
Cheers
Jason
I have been writting my dissertation over the last couple of weeks as its not due until Feb next year, but as I am desperate for Z3 for Mac, well i figure if i get that mostly out of the way now it will give me more time to spend on this project as soon as it comes out. Anyway here we go again and this is where i left off last time with some adjustments to positioning of limbs, so now i have skinned it and the pose is fixed until Z3 (gulp) but now i can use edge loop, and increase certain parts of the mesha s i go along.
oh too much work and it looks great i like it
Hi Arran. This is quite the project you have on the go. It seems there are now a fair number of us studying anatomy. What I like about your approach is that you have begun at the bones with plans of moving outward toward the skin. The exact approach any decent art school should teach - and some actually don’t!
So, thanks for taking on the challenge of a very large project. I will definately keep an eye on this thread.
Cheers
Wow. talk about Zspheres! Nicely done Arran, your mastery is showing. 50.
I have made some progress this eve, got rid of the zspheres no, but they gave me plenty of geometry in the right places for the skull. I notice a lot of people use other software to create base models and bring them in, but i havent got any other software and well I am hoping that i can do everything i need to with Zbrush. I notice there are advantages when it comes to hands and feet to use external programs though. Anyway, this is nearly finished, still much to do on the teeth and details to add. The final image for the primary use for all this work isn’t going to be much larger than A3 and so not much detail needed, but beyond that I will be producing close ups and for them I imagine i will add much-more detail at that time.
[](http://javascript%3cb%3e%3c/b%3E:zb_insimg%28%2776307%27,%27skully.jpg%27,1,0%29)okay, i am stopping now, this will do for the skull as i best cary on with the rest of those bones :-).
