Andrew Baker from WetaWorkshop here. We use Zbrush extensively here at Weta and I’m very pleased to say that a few of us will be able to share some of our design and collectible work here on this thread!
Zbrush was an extremely instrumental tool in our creature design work, in fact all of the creatures we designed were often conceptualized and finished right within Zbrush. I find the ability to get the concept in 3D is so valuable to the design process and really helps keep the look consistent throughout.
All this concept artwork I’'ve created started off with a Zbrush base to paint over, and then translated into a design maquette which for the Hobbit, myself and Greg Tozer handed over most of the design assets. He’ll be posting some of his Zbrush work here as well!
Often the design maquettes will even be turned into the collectibles for Merchandising as was the case for the Trolls. Which can be purchased from the Weta website here -
We also have the ability to turn the files into life sized sculptures which hopefully I will share more on this process soon about all our big displays which are put together by the talented team here at Weta. here’s a quick screen of the files that were used for the collectible and life sized sculpts.
All of this work can be found in the pages of the art of Chronicles created by Daniel Falconer at Weta over here -
So to kick things off, here’s a small selection of Concept work where I specifically used Zbrush… More to come soon and hopefully we’ll get permissions to release the 3rd film work as well