Just exploring some idea’s about the borderline between organic and mechanical forms…i hope to create some sort of anatomical/mechancal renders that look like a mix between industrial and medical illustrations…that should keep me at work

jantim
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Very nice
…and to answer some questions: yes, there must be more variation in the renders, at this moment i render one material for every image …i’m not in a final stage yet…i have to find a ballance between the organic and the mechanical…for now just some more mechanical images…



She is still traumatised by Bas’s Brain Eater 8-). It does look a bit messy 8-).