ZBrushCentral

The Guild Wars - Warden

Hi everyone.
I just finished a CGSociety course during which i was working on this character. It was meant to be real time character and i was working with this in mind but at the end it turned out to be a bit too high-poly (it’s around 15.5K Tris)

The original concept was created by Kekai Kotaki for Guild Wars while working for ArenaNet.

I’ve created the base mesh in 3ds max for everything and brought into Zbrush for detailing. I’ve used 3dCoat for retopology and Xnormal for generating Normal Maps and AO. I’ve also used UV Layout for all Uvs and mostly hand painted textures in Photoshop.

Let me know what you guys think.
Cheers, Serge.

3ds max viewport screengrab with shadows on.
WardenViewportLights.jpg%3Cbr%20/%3E%0Adfgdfgdfg%3Cbr%20/%3E%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=231186)

Attachments

WardenViewportLightsTurntable.jpg

WardenViewportNoLights.jpg

WardenViewportWireframe.jpg

WardenZbrushSculpt.jpg

WardenZbrushDetails.jpg

TextureLayoutDiffNMSpec.jpg

Great Job there Serge :smiley: Prettyyyy prettty goooood

The upper body came out great.
Only thing I can really coment on is just personal preference, some of the textures to have more contrast in color. To make each element pop out a bit more. Possibly make the tattoos run across is back aswell.

You gona do a high res model still with SSS?

Cant wait to see more characters :wink:

-Alex

Hahaha thanks Alex for stopping by.
Yes there’s always a few things that could be improved but i thought i’d move on and use this experience on another character so SSS will have to wait :).

And there’s definitely going to be more of them.
Cheers again moyte :).

great, wonderful, just my theme :wink:

Christian

Hey thanks Morgaine. Glad you like it man, checked out yours - nice stuff.