ZBrushCentral

The great list of Z3 quirks...

wow!!!
marcus that was an unexpacted solution and its working …
i thought all o my effort went straight into my dust bin but now its fine… and
yeah turning it on and off works… but i think it shud be included in quirks…
thanx again :wink:

taemee,
Good, I’m glad it worked!

OK…so when ever I take my model and rotate it upside down on what should be the z axis in and then try and use shift to flip it back to upright or just another side it doesn’t work- it keeps wanting to freak out and go back to keeping the model upside down. I have to manually rotate it up, then do it again so that I can use shift.

This doesn’t happen on any other axis of rotation- and my model has the center pivot almost dead center in the mass of the object. This happens in XYZ mode, Y mode, or Z mode of proffered rotation axis, but seems esp. worse in Y mode (which is the default).

Minor but VERY annoying for anyone who moves their model around quite a bit in edit mode!!! Plus it’s the main feature that keeps the mulit view port issues at bay (othographic front/back/side/top views etc.).

Has anyone else had this quirk pop up?

Intel 820 2.8Ghz- Dell 9100- junk ATI X300 SE Graphics Card, 3GB or RAM on XP HOME SP2. Happens when using Wacom Graphire or Evoluent mouse.

I have, I think…but I think I’ve just gotten used to it.

Like you, I also move my tool around a lot and work at it from all angles (including upside down) as I go. There are times that the shift-snap just doesn’t snap to where I want it to on the 1st, 2nd, or 4th try. I just find an angle it does snap to, snap to it, and usually from there I can get it to snap to the angle I originally wanted.

I’d kind of glossed over this because you kinda get used to it. :wink: Unless you’re talking about something completely different.

Reminds me of not being able to tweak verts… sometimes they, too, completely ignore me on the 1st-4th attempt until I change my view.

zb 3.0 is amazing but i found a little problem myself as i used zb v3.0 these weeks,here they goes up :

  1. as i rotating the Zsphere,it cause speeding fastly so that i’m very hard on contral it but it never happen when i worked with the old version 2.0 before(i can contral it very accuratly).

2.and i worked on the “draw” mode , if i press the keyboard “shift” key and click the cursor at the canvas,a new zsphere will be added, if i press the keyboard “shift” and drag the cursor at the canvas,then a new zsphere will be transform to the transparency zsphere,so it makes me really confuse with these function.the only thing i want to do——while dragging the cursor i can press SHIFT key to lock the model to a front view.

3 zb3.0 resymmetry calculated uncorectlly as it works under the "low poly model"and zsphere mode,it use to make the poly grid warpped and deformed the topology( for the zsphere,it cannot work ).

  1. Depending on what your trying to do, holding ALT can help control Rotation.

  2. Make sure you start dragging to reposition your model before holding down Shift.

  3. I agree that the Resym doesn’t work as it should though it would always only work with zspheres within small tolerances.

…I use smart Resym to fix the zspheres within small tolerances,but the result is the same…:frowning:

Yeah, the symmetry seems off with zspheres right from the start. If you create something with X symmetry on, don’t move out of symmetry at all, then do a Smart Resym it reports ‘96% symmetry found’.

mocaw and zerodean…go to the zscript utilities forum…there are two plugins for snapping your tool to position you might find useful. Axis by Svengali and XYZ Tool Position - Axis plugin by Roland Kaiser.

you can get to them and others by clicking the z3plugins link in my signature…it gives brief description of each to help ya decide what to try.

Another UI quirk…

Under the material menu, when using MatCap, the “MatCap Gloss” slider shows “MatCap Sharpness” as a label popup (as opposed to “MatCap Gloss” = “MatCap Gloss”).

All other popups appear to correspond with their names. Though there is a discrepancy between “Backlight” and “Back Light”.

Also, the MatCap Refine button has this typo “MatCap Refinment” (note the missing “e” in refinement).

Update on the artifacts with flat surfaces bug. It occurs with both matcap and regular materials.

http://www.zbrushcentral.com/zbc/showthread.php?p=366609

  1. Load StandardSet Brush. This brush doesn’t save out an Edit Curve.
  2. Load a brush I made … Edit Curve is saved in the Source folder and loads properly.
  3. Load StandardSet Brush again and the Edit Curve seems to have multiplied or sommat (remember, there is no Edit Curve saved with this brush).

None of the brushes that ship with ZB3 have separately saved Edit curves, so I’m not surprised this wasn’t spotted during testing. But if you make a brush with an Edit curve then you’ll get bizarre effects when switching between brushes with and without curves saved. The Smooth Curve doesn’t appear to do this.

[attach=60358]EditSmoothOdd.jpg[/attach]

Attachments

EditSmoothOdd.jpg

I can’t reproduce this behaviour as you describe it. If you load a brush with a saved curve then load a brush which has no saved curve then the curve will remain as it was for the brush-with-curve. That’s what I get - I checked it by loading the curve separately. There’s nothing in the code for the default brush set that goes anywhere near the curves so I can’t see how they can be affected.

What some of the default brushes do is adjust Focal Shift, and that would account for the behaviour you describe. If that’s the case, then they’ll be adjusting the previously loaded curve.

You’ve certainly raised an important point, not least because ‘Reset’ for curves does not restore the default state. The best advice is to save all brushes with curves and use only those, or don’t save with curves and load in separately.

[Edit: I’ve just noticed how the Focal Shift changes in your pics!]

Here’s a macro to restore the curves to the defaults. Unzip so that the .txt file is in the Macros\Brushes folder and the curve files are in the Macros\Brushes\Source folder.

HTH,

Thanks … yes, we’ve been looking at ‘Reset All’ brushes in the current Newbie Challenge. :smiley: Thanks for your explanation … it makes sense now. I hadn’t appreciated the relationship between the Focal Shift in the Brushes > Edit Curve graph and the slider in the main toolbar. They’re identical twins.

I’ve noticed a couple of things, but here is one issue specifically; I’m not sure if it’s a bug, a quirk or my Zbrush Newbiness. At any rate When I import a proper mesh (all quad obj) into ZBrush 3 and I turn it into a Poly Mesh 3D I loose the ability to save Masks to Alphas (the Buttons are greyed out).
Is this normal functionality?

It’s obvious of course that one should just not save the import as a PM3D, but in my case it’s far too late to go back and I’m left without the ability to save any Masks.

Is there any way to regain the ability to save Masks?
This is mainly a rhetorical question since I’m almost Done with the Sculpture in question.

Well, the Wiki just gives a cryptic “Create an alpha from the current mask. This effectively saves the mask for later use.: {{{2}}}” I’ve no idea why so many curly brackets were needed … I guess they intend to add some more detail later. Anyway, to enable the button you need to enable UVs in the Tool > Texture sub menu. So it’s not actually a fault.

Yeah that 2 in the curly bracketts is interesting. I should have guessed at the add UV solution. I’m just going to finish my Sculpt with freehand technique.
It’s good information for future Zsculpts. Thanks.

One of us ran into this problem last night in the conference. Make a zsphere model, and then do some sculpting on the preview mesh, just like you would in z2 if you wanted to pose later, then go back to the spheres and move or rotate them, preview your mesh and it explodes. we tried setting up the morph targets at different times to see if that was the issue but it made no difference. Tried to replicate this in Zbrush2 and it didnt happen, it worked fine in fact. One thing to note: you can pose the model if you didnt do any sculpting and it will be fine.

Here is another Bug/error. When (trying) to export (.mov) a turtable animation
ZBrush 3 will crash to desktop. Yes I have Quicktime installed.