Gunna be creating a giant here starting off with the base cage in max 9, then to mudbox then to zbrush. Ths is the base cage WIP, ill be posting more as I go along.
Base Cage:
Gunna be creating a giant here starting off with the base cage in max 9, then to mudbox then to zbrush. Ths is the base cage WIP, ill be posting more as I go along.
Base Cage:
Great job, you have an exellent sense of mass and weight, I love your base mesh too.
Looks like its going to be a killa! Love the hand anatomy.
hey
nice expression, i will look like that once my beamer will arrive…
O_O
just realized that its a giant…
maybe add the same model and reduce the size
so that it will be obvious that this guy is big
This male model in here is 6 feet tall.
I really like him so far. Like the fat neck and the feet.
Could you post a shot from max or a wire from the max file? How big was it?
Cool character. Love the feet!!! Where is it rendered?
these previous images were rendered out of max 9 using vray 1.5, also using zbrush render.
Okay, ill post the wires on what I have for this lil guy hehe, here they are:
Very cool. I like the concept. Nothing to crit from me.
Hey MDB101, great concept and modeling, can’t waiting to see this one finished. keep going
Alan
haha, he reminds me of sloth from the goonies!
beautiful!
lol
WICKED! Your take on the creature as an entirety is perfect!!!
excellent work so far, looking forward to updates 5*
Good work… I like the concept and body proportions
Hey again, and thnx for the comments Im now at the stage where i ruffly add in the skin folds though out the body starting off with the head. At first ill ruff out the lines on where my folds will go. after then i just smooth it out just a bit then addin your focus folds. Once my folds are done, ill add in the pores, warts vaines etc etc thats the last stage for me
anyways ill be back.
Its looking sweet! Thanks for the break down of your workflow. Very cool.
cheers
Very good job…
Nice concept and good material…
To be continued…
Hey verry cool sculpting!! Can I ask you a question. You attach all the mouth, eyes and body as one right? Did you do the unwrap uvw in max? and is the map all in one UV texture sheet?
How do you model multiple object in ZBrush?