what a great idea for an exercise, i think it allows great diversity in the artist’s work’s style… we can really see which artist corresponds more to which part, great job
Are you going to paint them?
hey taron et al,
Great work, great idea, great render. Spitzenklasse
this turned out totally awesome taron!!!..and greg and m@!!
This is totally motivating me to do some crazy stuff…man…
I gotta find two other people to try this.
It’d be awesome to break apart those arms on the middle guy and animate them!
how would that move!!??
awesome…
-bayard
I agree. The torso of Greg Petchkovsky is absolutely gorgeous… how…?
Do you know if they are going to paint them?
wow this is very cool is insane wonderful, the most cool is the guy of the middle of the picture
I really like your high res models but what program are you going to use to pose them? I have been using XSI, but my models with high poly counts are difficult to envelope and deform without errors in the geometry. I was wondering if there are some resources out there that I could get my hands on that might help. Thanks.
I believe he is using Messiah:Studio… In fact I am sure of it.
If you simply want to use displacement maps from zbrush to texture your lowpoly model, there is nothing quicker than messiah. It is very nice and fast, as you can use the native zbrush UV’s and … well, it is so easy.
Taron, Greg, Mathias,
Great work.
Taron, Really reminds me of oldtimes… so inspirational… I will definately make some time for this.
GREAT RESULTS.
Chris Reid
Why is not painted? Are they going to paint this?
Probably not as these are indicitive of pen and paper drawings from a pastime that Taron, Chris, myself and others would play whenever we got together. In this 3D form its representative of that without paint.
Hah, yeah, hey boys, Chris, Crossb., look what is has become!
Anyway, as for the rendering and posing stuff, these are really the lowres models and they are subdivided and displaced at rendertime within messiah:Studio. Therefore putting a bone-setup into them was a piece of cake, which I only did to the one in the center, as you might be able to see?!
I’m right now planning to finally put together the next set of tutorials for messiah and I have always planned to start by showing the displacement techniques and bonesetup. These things are all you need to start bringing your Zbrush models to live. Highly detailed sculptures as highly detailed creatures in motion without a pain or ugly hard labor is the kind of appeal that should make artists understand the power messiah really has, particularely together with Zbrush. At least it should be a good start. Blows me away almost everyday.
(…and look at these wine stains, just toss in a set of messiah balls with the laundry and you’ll never use “Exess i”… and if you call now, we’ll double your order…no tripple and it’s just $19.95 (+ $280 shipping and handling))
Hpffff…hehe…sorry…couldn’t hear myself sounding like that…anyway. I’ll make those tutorials pronto!
Taron
I could probably organize something like this on the zbrush forum if anyone is interested.
You want to help out with that? PERFECT, that would be awesome, sure! Let’s talk about it!
First step is going to be setting up some parameters and rules.
-Modelers decide what happens with the model after it is finished. Example: Give it to the Zbrush community, or even sell it on turbosquid.
If this works out I’ll build a website for it.