ZBrushCentral

the eremit

this was so far my biggest project with zbrush. was a lot of fun and work. i like to share some of the techniques i used, as i have not seen them mentioned here very often . (the image below illustrates some of the points)

the eremite himself is this time modeled in parts, since i wanted to model the details and in this way each of the parts can have lots of polys. the drawback for me is, it is more difficult to get proportions correct. (but his legs are intentionally short ) the basket is made in 30 seconds with cameyo´s zplace from a torus, :slight_smile:

then i build up in a small sized document the big parts of the scene (all markered), the eremite, the treetrunks and i used a different layer where i put a lot of spheres indicating where i want to have later the masses of the leaves. these spheres are erased later.

now at this stage i made the lightning. i used a main sun with shadows shining from left top, and 6 colored point lights. since i intended to have lots of leaves in the image i needed to care about rendertime. since point lights render slow (at least on my comp) i decided to build a difuse map and a spec map to simulate the lightning i had from the point lights. i did this as in the manual described : i turned off the sun light, leaving on only the lights which should go in the diffuse map. i made a new layer where i placed a huge shpere colored white, with basic material. this material got diffuse=100 and all other settings=0. i turned off all the other layers and rendered the shpere (best render, no shadows). then i used the grabber tool and grabbed the image. this is the diffuse map. for the specularity map, i now changed the basic material to specularity=100 and all other settings=0. render, grab, gives specularity map. now its time to turn on the sunlight again, turn off all the point lights, put the diffuse map into diffuse channel and spec map into spec channel. use sliders to set gdi and gsi to convinient setting, to get back the original lightning. now this is a light setup, which looks like many pointlights, but renders fast.

well, the rest is mainly standard, increase document size, use the markers to place the objects again. i build some leave types and sprayed them in new layers onto the spheres (picker set to other layer) only the feathered leaves are put in with rectangle stroke, since my comp did not want to spray an object with 90000 polys… well this kept me busy some time :wink:

oh yes, the gras is maybe interesting. i duplicated the hill layer, which was colored in shades of green and yellow with a noisy material. i turned of all layers exept the duplicate hill layer. rendered that (without shadows and depth cue) and baked. now i go to the other hill layer recolored it in shades of brown. then with the fur brush, flat material and picker to other layer and continuous color i drew the gras. (density low, length varying,gravity=-90) in this way i got the ground shine through.

oh i think thats enough theory :wink: ,enjoy !

A lot of wor, need a lot of compliments :+1:
Bye
leo

Kokoro for moment I just admire the masterpiece of art¡¡¡ I feel a great pleasure seeing your master art.
After I will take time to learn from your kindly tutorial. Your attitude to allow other to learn your beutiful art is very aprecciated.
Thanks very mcuh

Absolutely fantastic, this could be a book illustration.

Great work!!

Blues-

i just can say WOW!great work! :grimacing: :+1:

Hi koroko, Wonderful picture, modeling, color arangement, layout. :+1: . Thanks for the indepth info on how you did it. that helps everyone so much in understanding Zbrush and becoming better artists. My thanks. Rich.

Absolutely great work :grimacing: :grimacing: :+1:

Stargo

It’s mind boggling what some of you can do with Zbrush! I like the picture, the grass is great and the leaves also. Going to try that technique for grass myself. Thanks for sharing :slight_smile:

Nice picture and thanks for the information concerning the construction of this beauty! :+1:

Nice fairy tale feel to it :+1: Love the trees.

Hi Kokoro

A great accomplishment :+1:

I really like the lighting in this - it has a beautiful glow to it which does give it a fairy tale mood :slight_smile:

And thanks for the info on the GDI. I have looked at this before but never taken the time to study it - your clear explanation makes it sound simple.

This isn’t a criticism, just a friendly FYI if you were interested; the English word for Eremit is Hermit. I like the sound of Eremit though; a little more exotic to my ears, as if he has wandered far from foreign lands :slight_smile:

thank you all for your friendly words. very appreciated and very encouraging for me to go on. :slight_smile:

bonecradle, so my dictionary is wrong. :wink: i think it might be there is an english and an american version of the word. by the way the german word is Eremit, so i thought it is ok. but hermit sounds more fairy tale to me… thanks for pointing to that interesting fact.

VERY GOOD IMAGE!
fantastic (and so much!)work!

what a wonderful job you did here, kokoro! i part. like the foliaging - absolutely excellent! and thanks for those pointers on how to make economic use of gdi and gsi! :+1: :+1: :+1: :+1: i am not sure whether these are boars or cows in the bg, however this one goes straight into my hall of zfame folder!

  • juandel

its wild boars. i shrinked the image size to keep it under 200 k, on the large version you could have seen…

This has to be the most wonderful picture I have seen, can’t imagine the work that must have gone into this masterpiece. Super Super Super :+1: :+1:

Hi Kokoro
Great illustration and tutorial :cool:
For your information in french the tittle should be “L’ermite” :slight_smile:
(for one time french is more concise than other language :smiley:
Have happy Zbrushing!
Pilou