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The Dealer- High resolution sculpt (Grand Space Opera: Light Age)

Hello every one, here is my final Zbrush sculpt for my first Artstation challenge.
I learned a lot with this project and will drop the final real-time version soon!
I modeled some elements in Maya for the base mesh and used different techniques in Zbrush for the High-resolution model.
Render passes composed in photoshop.
Hope you guys like it, C&;C welcome.

Concept by Felix Donaldo credits to him.

Thank you!

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