Hello every one, here is my final Zbrush sculpt for my first Artstation challenge.
I learned a lot with this project and will drop the final real-time version soon!
I modeled some elements in Maya for the base mesh and used different techniques in Zbrush for the High-resolution model.
Render passes composed in photoshop.
Hope you guys like it, C&;C welcome.
Concept by Felix Donaldo credits to him.
Thank you!