ZBrushCentral

The Dead

Heres my first post. Modelleddead1small.jpg with z-spheres and rendered in maya! Still not completely happy with it…Maybe he needs some eyes?

Hey great stuff,imo the face seems uncorrectly positioned(the mesh)?The nose and forhead look like they need to be dragged to the left as we look at this.If you bend your head to the right and look at him I think you can see.Its just my opinion so if thats what you were going for then excuse me.The skull shape made me write this,hope it helps cal

Thanks Calum! I was going for a bit of a weird face look, but I see what you meen. The ear is too far away from the eye. Shouldnt be too hard to fix. Just checked out your web page, Great stuff! Very inspiring!

very nice first post Torb. Yeah, I agree with Cal about the problem areas. Nice comp too…love the background image…the scales gave it a good authentic type feeling.

Ron
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Hi Torb, I think you have an interesting idea going there, but the shape of the head and location of the features need some work if you’re going for accurate anatomy.

I hope you don’t mind, but I thought it might help to see the shape of the head and location of the features on the model as compared to a photograph of a person.

Attachments

lines1.jpg

lines2.jpg

to expand on bill’s post, here’s another picture:

Attachments

howdy.jpg

Thanks Guys! Its great getting some feedback. Im going to play around with the head shape a bit more and do another render.

That might be difficult if you have a lot of detail added at high resolution. Good luck.