I’m wondering what is the correct way of making characters ready to export to render software or just stay in zbrush.
Dynamesh - to built a base mesh
Dynamesh high poly (but not to high) - to build some more details
Zremesher - to get low poly, clean topology
Reproject - to get back our details (this time we achieve subdivisions)
Unwrap - When we still have a symetry *
Polypainting - Just paiting stuff
Posing - Breaking symmetry point
Sculpt - Little resculpt details
Maps - Baking maps for external software
* I’m not really sure about Unwraping, what size, resolution, morp target should I use.
I can not understand this process.
Did I miss something?
Is this a correct way?
Share your own technique!