Hi ZBrush community!!
My name is Aritz and finally I´ve decided to join this incredible forum hoping to learn as much as I can from you guys.
As an introduction, just say that I´m a kind of a wannabe 3D artist, dreaming to make a living in the 3D industry somehow. As you will notice english is not my mother tongue so I apologize in advance!
In the other hand I will be really grateful to receive feedback from you to keep improving and I hope to give back as much as I can!
This is one image I did some time ago. Almost entirely done in Zbrush, I started with a generic basemesh and shaped and posed early on as I had a quite clear image in my mind of what I was looking for.
The texturing side was a bit tricky. I used zapplink to project the facial texture but what took me most of the time was the tatto wich was an idea I found once I started to give more appeal and contrast to the character. Finally after trying different styles and workflows I decided to polypaint it by hand, stitching together different subjects I found.
I did a couple of renders on keyshot to test the textures and lightings. Then I moved to maya and rendered with mentalray with proper lightrig and shading.
And a couple of texture and light tests
Hope you like it, and if not please point it out!!