Here’s a new character I designed, modeled, rigged(using Rapid Rig: Advanced script), animated and rendered.
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I’m testing a new pipeline for my character creation workflow, and this is the phase I was mostly testing my facial shapes and a bit the rig as well. Modeling and Blendshapes were done in Zbrush(retopo in Topogun).
There are some imperfections and details that are still work in progress, but overall I’m really excited about the result, and future looks bright for this work method.
Now I need to put some cloths and other details on the guy(maybe hair and textures as well.)Questions and comments are welcome!
Software used: Maya, Zbrush, Topogun, rapid rig:advanced