Always cool to see what your up to.
:DGreat stuff
Hi there,
Here is an executioner that I based roughly on a Frazetta ink. I loved it as a teenager and used it for ideas for a past project.
-B
Here is an Alice In Wonderland maquette. It was an early version of Stayne, with a scan of Crispen Glover for the head.
-B
great as always - nice to see more from you Brandon!
Wow, really nice. I like how clean everything looks.
These were always my favorite. Everything about the Executioner is amazing!
Wewre there pics of Dexter posted? I don’t see the post an email refers to.
Thanks everyone!
Gareee - I was going to post Dexter but I learned that it’s going to be at Comicon this month. Meaning I have to wait 'til after Comicon to post it. I’m going to be able to post a bunch of stuff after the event.
-B
Cool. Wasn’t sure is I was getting odd links or something weird going on.
I wonder if they will consider releasing the black pearl you did when the new movie hits?
For now it is on hold but there are many projects on our desks and on the horizon.
Textures NOW!!!
Gr8 work, beautifully posed, clean… gorgeous! small_orange_diamond
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Wonderful work
Wonderful works…
How can u achieved the fine details of skin texture?
Can u show me the method!
hi wonderful work you have here…
please can you explain how you did the chain armor (pants)…
great work as usual…!
congrats…
Superb stuff mate kind of reminds me of chocolate fudge Ice-Cream or a milky way,(Thats a small chocolate bar where i come from). Keep it up and i look forward to more
Im a huge fan of your work Brandon! Keep us updated
Take care!
An amazing collection of work!! Truly inspirational. Look forward to seeing more …
great update,i’m a huge fan
Hi there, here is a statue I did for an upcoming movie, Suckerpunch. This character is Amber. It is an eighteen inch statue shown at comicon.
Her head is scan data, all the rest is from scratch. Oh, but I did the hair in Zbrush, scanning lasers can’t pick that stuff up. Annnd I did the ears too.
Note to Pixologic (again) This is an example of why the Zbrush subtools list needs ‘Folders For Organization’. When I work on a figure like this (140 subtools) I need to divide the subtools into six folders - torso, head, right arm, left arm, right leg, left leg. That way I can hide 20 subtools with ONE click on the eye icon for that folder. For instance, the 20 subtools that make up her torso (zippers, strings, belts, buttons, holsters, shoulder straps, etc, etc, etc).
(subtool folders addendum)
I use ‘merge subtools’ every single day, many times a day. I am very familiar with merge subtools, this is not at all what I need. Individual subtools gives an artist the control and flexibility to make changes as clients need. Merging subtools takes away control and flexibility. When I initially posted this (Suckerpunch) I’ve gotten more than a few artists coming to me telling me they also want/need the folders in the subtool list.
Thank you