Not of this Spock. But I can tell you this is the first portrait I did from scratch. Meaning we didn’t have a scan of the actor to start with. I remember when it was printed the head looked to skinny, or narrow. That was because I sculpted it in Zbrush WITHOUT turning the perspective on.
When I turned the perspective on the ‘fisheye’ resulted in his nose and the front of his face coming forward and his ears kind of pushing in to his head. To make him look correct, I went to the lowest subdivision level and pulled the sides of his head out, widening it. This fixed it for the 3d print. After that fix I turned the perspective back OFF and the head looked too wide, but it printed out more accurately. Now when I do portraits (especially) I sculpt with the perspective on.