ZBrushCentral

The Beast (Layer pass tut added)


The Beast

[]

I set myself a personal challenge a couple of nights ago to produce a work from ‘cold’ to final render in less than 3 hours. Basically I just wanted to see if I could do it… So here’s the result which I’m calling final or I’d be missing the whole point of doing it in the 1st place. The total time was 2 hours 58 mins from start to finish, split into 3 sessions.

The base was made from ZSpheres and then exported to silo to add a few edge loops, then back into ZBrush for everything up to and including the rendering. The hairs were added in post in Photoshop.
Enjoy

Wayne…

Attachments

TheBeast.jpg

nice job. i like the idea of setting a challenge for yourself.

really like it! :+1:
and that’s your 666th post, btw :smiley:

Ah rather fitting then. :laughing: I take part in setting a number of challenges over at SubD, so seemed fitting to set a personal one for myself every now and again. Its a great way to keep on your toes as well.

Wayne…

Awesome job, I really like how it came out. Its always good to seet goals.

[layercompositeTut.jpg](javascript:zb_insimg(‘83726’,‘layercompositeTut.jpg’,1,0))

I’ve had a couple of emails last night and this morning asking how I approachied the render layers and composite for this, so rather than point people to articles I’ve done (which may be out of print, and cost money), here’s a very quick overview of the passes I used.

Specular pass: This I colorized to a blue colour and set to ‘Screen mode’ with an opacity of about 6-9%. The shader was a quickly modified version of the plastic shader in Zbrush with a wider fall off. I also added a 6pt gaussian blur as well to stop it looking too harsh.

Ambient Occlusion type pass: Using Ralph Stumpfs ‘green clay’ matcap I brought the levels a lot brighter in Photoshop and set the blend mode to Multiply at 70% (I also later added another copy at 40% with some areas masked off to darkn areas that neeeded it.)

Beauty Pass: A Custom Matcap I made for this model to try nd get a more beast type skin effect. It has a purple highlight that fits in well with the texturing. I evened the levels out in photoshop and used this as a base for my composite.

Final With post work: Once the final composite was to my satisfation, I paintd in the pubic hair. I did this after the level corrections etc to make sur that the hair not only fit in’ but didn’t overly stand out either.

I also rendered out some other passes that I left unused as I felt the composite didn’t need them, such as shadow and lighting passes and a depth pass. (I’m trying to wean myself off of depth of field effects these days. lol)

I hope that helps those interested, if not I’ll outline anything I can if need be. I’ll upload a raw untextured screenshot later. Final polygon count was 1 million.

Wayne…


Turntable

//youtu.be/WBxom5RU4bM

Link

I lost a bit of the colour info on encoding, but gives you both textured and untextured views for those interested.

Wayne…

Thanks again mate,really helpfull:-)

(3 stars I saw before posting my rating of 5!)Why?If a rating is placed perhaps the right thing would be to advise as to bettering if that level is what that person felt was merited…To leave a low rate unexplained is pathetic imo)
cal

Thanks Calum I try not to get bothered by it to be honest, maybe its fashionable to dislike my work lol? :smiley: People are allowed an opinion although I agree it would be nice if someone really dislikes a work to maybe add why. As we are supossed to be all trying to better ourselves as artists irrespective of our level.

Again remember that I tackle a lot of ‘old school’ designs as they interest me more, and people also judge based on artistic merit. Thanks for the 5 big ones and posting mate.

Wayne…