ZBrushCentral

the back

Newest test in Maya/zbrush.

I made 5 to 6 different masks in phoshop with patterns and mapped them to an alphamask to isolate areas I wanted to draw/deform in ZB.

the_Back_c.jpg

C&C welcomed,
Thanks

Pretty cool actually…
Just the technic you used is not clear to me : you did alpha in photoshop, and you stamped it on your model, or you painted mask areas in photoshop to sculpt your mesh?

Do u plan to do a full character?

This is going to be part of a bigger image.

The model is unwrapped, so I make different textures in photoshop that I want detailed and apply that with the int fuction in the masking menu then edit those areas.
Is there a better way to add specific details to a small/certain area without affecting other parts?

question: is there a way I can apply a specific material to a masked area? I don’t want to use only one material for the whole model.

you dont have to mask objects for only them do be affected:
you can also use the hide function (ctrl+shift…)
to add detail you dont have to do stuff first in photoshop you can use projection master (then again you may use photoshop for more detail…)
hope that helped
nice back id like to see the rest

evillair…create your mask and toss it on your tool…now if the parts you want to work on are the white part…hit inverse …so it reverses…you’ll see why in a second. Now near the bottom of the masking menu you will see two buttons showpts and hidepts…hit the hidepts button. if all went well, the parts you wanted to work on will be the only parts visible. (rotate around to double check doublesided on)

Check out Aurick’s Select-It plugin for help making this process a little bit less paininthebutt.

see the quickstart texturing pdf for some more tips…like a way to use masking to paint materials where ya want it. Not an exact science as zb is a bit more powerful than first appears but it will get you on your way at least.