It has been a year or two since i’ve posted anything, it has been quite a busy years .
Here is what i’ve been working for quite some time now during my spare time .
It’s an imaginary person, the challenge was to sculpt a portrait based on no actual person and try to make it look as realistic as possible . it was very challenging .
I’ve used Zbrush + 3ds max for modeling ; Mari + photoshop for texturing ; Vray for rendering ; and ornatrix for the hair work .
also used knald for some extra maps .
Some Credit goes to :
TexturingXYZ : for the awesome micro-geometry map
Maxime Roz : for the awesome HDRI
and to all my great friends for their valuable feedback , much appreciated .