ZBrushCentral

Thades WIPs

Hey Guys,
I´m not a 3D Beginner, but Z-Brush and Sculpting in general is totally new to me.
Whatever… I watched several Tutorials and visit this Forum every day, but this is the first WIP I was brave enough to post here.

I call it 'Loss of a friend'. I really wanted to have this rough statue kinda look. I imagined a monument somewhere in Metropolis or something like that. For the Characters and the peace of cryptonite I used meshes, which I did in Blender. I did the capes and the boots with Z-Spheres. It would be great if you could give me some comments and critics, so that I can become better in what I do. P.S.: Please dont mind, if my English is not perfect, cause I´m a German ;).

[[attach=224807]Loss Of A Friend.jpg[/attach]]Loss Of A Friend.jpg
[[attach=224808]Loss Of A Friend 2.jpg[/attach]]Loss Of A Friend 2.jpg

Hm somethings wrong with this thread, my last reply did´nt show up, so I try again…

That´s how it looks with color:

[[attach=224809]Loss Of A Friend Col.jpg[/attach]]Loss Of A Friend Col.jpg

Here´s another WIP, inspired by Men In Black :cool:.
I did the head and the alien with Z-Spheres. The metal part was made with Blender.
It´s not finished yet. I hope you can give me some advice about detailing it more.
I also planned to texture it, so the color is just to get an idea of the look.
What do you think so far:

[[attach=224810]AlienHead.jpg[/attach]]AlienHead.jpg

[[attach=224811]Alien.jpg[/attach]]Alien.jpg

And here´s a little update:

[[attach=224812]AlienHead2.jpg[/attach]]AlienHead2.jpg
[[attach=224813]AlienHead Back.jpg[/attach]]AlienHead Back.jpg

Hey Guys, after a loong break, here´s my latest WIP it´s going to be a nasty little Alien (again ;)).
Honestly, I´m not very happy, especially with the back part. Maybe anyone can give me advice about how to make it better.
I´m always happy about critic and comments (dont know, why it didnt work last time)

Lillien.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=)

Attachments

Lillien 2.jpg

Lillien 3.jpg

Lillien 2.jpg

Hey guys, I dont intend to be rude, but ist there a reason, why it is so hard to get some advice in this forum?
I know, that my work is not the best, but that´s even more a reason for me to hope for some comments.
It would be really helpful for me.
Best regards.

A lot of times it is hard for relative beginners to get good advice. Sometimes, when you start out, there are many things that can be improved on and people are hesitant to reply because they don’t want to seem as though they are being too harsh in their criticism.

It looks like you are starting to get a good grasp on the tools but where you are lacking is on the forms. I’m a beginner myself and am definitely no expert but, in the Batman/Superman pic, pay close attention to the proportions of the characters. For example, both Batman’s and Superman’s necks are really long and Superman’s arms seem short.

In the MiB inspired head, the eyes seem really low and the ears are way too high. But the nose and mouth seem about right.

But definitely keep going. Even in just the few pics you’ve posted, you are rapidly improving.

Hey, thanks a lot.
I know exactly what you mean about advice for beginners, but I think even a harsh critic can take you much further.
So thanx for the thoughts about my work. I started 3D about 4 years ago, and now I have to realize, that doing realistic organic things is a tough job to do. I try to use more reference and I think you are right with the proportions. I will go on practicing on that.

Yeah I know how not receiving advice feels. >_>

I am also not an expert but good advice sticks to people. Some of the best advice I ever heard was to always look at some sort of reference before you do stuff. By reference I don’t mean copy, I mean as an inspiration for the direction you are going. Even the weirdest monsters out there have a little something familiar. Aliens usually draw inspiration from reptiles because its a likely evolutionary path and also insects because they have some of the most curious shapes and anatomy. Also change your angles CONSTANTLY and zoom in and out; and change the sizes of your brush for tight spots. Silouette is pretty important I tend to catch myself with bad shapes all the time; gotta keep thinking about what is going on within the skin of the character literally: muscle, bone, fat.

Your concept for batman/superman is wicked and the man with the head full of alien is not bad either but you need to work on the colors. Maybe de-saturate them a bit or shift the palette. The man has a flat face sorta; go and work that side profile( going back to the changing angle part). Your alien doesn’t seem to have a neck and its also a little flat from the side view. That changes things drastically.

Hope you don’t get mad at any of my advice/opinion, but I say it with the best of intentions. You have potential.

P.S. your batman looks like he is trying to grab his crotch like Eminem.

As i sad, I would never get mad about advice. I think for beginners this forum is a two-edged sword. On on ehand watching the professional and stunning work of other artists is pretty cool at the beginning, but quiet frustrating, when you are far enough into the material, to know how hard it is to get there.
On the other hand, to get advice is a very good motivation for me. So thanx a lot I will practice on the things you wrote. And of course I will post the results.

Thx

Hey Guys, that´s my latest try. I really spent a lot of time with the proportions of the basemesh, before I started Sculpting.
It is ment to be some kind of Demon. Maybe inspired by Diablo 2.

Demon 1.jpg

Attachments

Demon 2.jpg

Demon 3.jpg

Demon 4.jpg

Looks great.

Instead of trying to build and paint a full model you could practice sculpting different body parts individually until you’re comfortable with their form. Get some good anatomy reference of any part you want to focus on and try to recreate it. Pretty much anything can be sculpted from a simple polysphere. A lot of people practice on doing faces but that’s maybe 10% of the total body. Try sculpting an ear from a sphere, for example, until you have a believable ear. You can give yourself time limits like 20 or 30 minutes and see how far you get. Save screen shots of them in a folder and keep sculpting more ears. It won’t take too long before you’re able to sculpt a realistic ear in a matter of minutes. Focusing on one area at a time might help you build your skills faster than trying to sculpt an entire body. You don’t have to buy books or cds (tho it does help a lot). There are plenty of references online. Just looking through the galleries here will give a lot of examples of good anatomy. Its much easier to make believable looking creatures than humans, but all the basic anatomy should be relatively the same.

With the models you currently have, you could go back down a few levels in subdivision and use the move brushes to try to get proportions more accurate. Try getting overall proportions and shapes right before adding more detail. It makes adding the details a lot easier later on. Painting and texturing is something that can be done later when the model is as close to the way you need it to be.

Just some suggestions.