ZBrushCentral

texturing

So i have a rock in zbrush that is very malformed. When i zproject it bends and pulls the texture (of course) how can i fit it in photoshop perfectly. I was thinking pulling a render in psd and bending the texture to it but idk.

The texture is 5000x5000 of a cliff wall. I dont know much about unwraps and uvws but this doesnt seem up it’s ally

thx