Hi,
could someone please explain to me how to texture with projection master?
The author of a tutorial I´ve read described the process as followed:
- Assign white Shader to your model (I´ve chosen the flat shader)
- Create a new Texture (created a 2048x2048 Texture)
- Drop your model use only color
- Select the Plane-tool
- Select an appropriate alpha
- Select the texture you want to paint on
- Paint the texture
- Pick up the model again
So far, so good, but when I am picking up the model again my texture is gone and the model is all white again. What do I have to do, to keep the texture sticking on my model? Please help me, this is really stupid.
Thank you!