ZBrushCentral

texturing with photoref... in 3.5?

hey all. so i just checked out http://www.zbrushcentral.com/showthread.php?t=33715 again (texturing with photoref vid from ryan a while back). I followed it to the letter but once i got up to the part where you drop the projection mode, it says you can’t load an image with image plane in the projection mode.

Anyone know a way around this or any other efficient ways to photo source a base texture at this point?

Just watched the polypaint in 3.5 tuto and that was really helpful in explaining polypaint to me (and the uv and texture options) but still a little lost on the projection stuff :\

I’m also curious why image plane doesn’t work like the one from zb3.1? Maybe i do something wrong?

For information about using Image Plane and Projection Master see here:

http://www.pixologic.com/docs/index.php/Image_Plane